
Repos Production • 2021
Each player gets a plastic clover-shaped board with four keyword cards slotted in. Your job is to come up with clue words that connect each pair of adjacent keywords. So if "Mountain" and "Snow" are next to each other, you might write "Avalanche" between them. Then your clover gets disassembled. The group sees your four keywords and your four clues, but the keywords are shuffled. They need to figure out which keywords were adjacent to each other — using your clues as the only guide. It feels more like a puzzle than a traditional game. There's a nice quiet period while everyone writes their clues, then an engaged group discussion while you try to reconstruct someone's thinking. "She wrote 'Midnight' — does that connect 'Moon' to 'Dark' or 'Clock' to 'Dark'?" It's cooperative, so nobody gets eliminated or punished. If the group can't figure out your clover, you just shrug and explain your logic. The scoring exists but most groups ignore it and just enjoy the "aha" moments. Best at 4-6 players. It works with 3 but you burn through the reconstructions quickly. The clover boards are sturdy and well-designed — the physical components feel better than they needed to for a word game.
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