
Repos Production • 2010
A card-drafting civilisation game where everyone picks cards simultaneously. You're dealt a hand, pick one card to play, and pass the rest to your neighbour. Then you all reveal at the same time. Repeat until the hand is empty. Do this three times (three "ages") and count up your points. Cards are resources, military, sciences, guilds, and civic buildings. Resources let you build better cards later. Military compares you to your direct neighbours — you only fight the person to your left and right, not the whole table. Science scoring is a set-collection puzzle that rewards specialisation. The reason 7 Wonders has lasted since 2010 is the timing. A 7-player game takes the same 30-35 minutes as a 3-player game, because everyone plays at the same time. There's no waiting. No downtime. No turns that drag because someone's calculating. Each player also has a unique Wonder board with a staged construction track that gives bonuses as you build it. These are asymmetric enough to nudge strategy without overwhelming new players. It's the go-to "proper" strategy game for groups that are too large for most strategy games. The rules take about 10 minutes to teach, the iconography makes sense after one age, and the tactical depth is enough to reward experienced players without punishing newcomers.
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